The short answer
To start architectural rendering, a studio needs drawings (CAD, BIM, SketchUp or PDF plans and elevations), a finish schedule, a few reference images and to know where the visuals will be used. That is the minimum. A full model, landscape plan and site photos make the first renders much closer to final.
Minimum vs ideal inputs
The files needed for 3D rendering fall into five groups: drawings, finishes, references, site context and intended use. A studio can begin with the minimum in each group. The ideal column is what makes the first colour render land close to final.
In short, send a CAD, BIM, PDF for render work, or whichever of them your team already has, and we list anything missing before modelling starts.
| Input | Minimum | Ideal |
|---|---|---|
| Drawings | PDF plans and elevations | CAD, BIM or SketchUp model |
| Sections | One key section | All sections with levels |
| Finishes | Main facade and interior materials | Full schedule with codes and samples |
| Landscape | Rough layout | Landscape drawings and plant palette |
| References | Two or three images | A short mood board per space |
| Site | Location and orientation | Survey, site photos, drone footage |
| Use | Where images appear | Exact sizes and layouts |
CAD, BIM or PDF for render: which works?
CAD and BIM are the most accurate because geometry is already to scale. BIM models often need cleaning before rendering, which a studio can handle. PDFs work well when they are clear and dimensioned; the studio traces them into a model. Hand sketches need dimensions.
In practice you rarely choose a format. You send what the design team already has, and the studio works from it. The table shows what each format gives the studio and what it costs in effort.
| Format | What it gives the studio | What to watch for |
|---|---|---|
| CAD drawings | Exact geometry at scale, layers for walls, doors and levels | Clutter on layers, missing levels, mixed units |
| BIM model | A full building with levels, openings and often materials | Heavy files that need cleaning, objects that do not render well |
| SketchUp model | Quick massing and geometry | Untidy geometry, missing thickness, unfinished interiors |
| Dimensioned PDF | Clear plans and elevations the studio can trace | Scale must be printed or stated, drawings must be readable at zoom |
| Scanned sketch | Design intent | Needs dimensions and one confirmed set of levels before modelling |
| Photos and renders | Look and feel | Never a substitute for dimensions |
What each drawing tells the studio
A studio reads each drawing for something specific. Knowing what that is helps you check the pack before you send it.
- Floor plans: room sizes, wall positions, door and window locations, stairs and cores
- Elevations: facade composition, window grids, balconies, the building’s height and its materials
- Sections: floor-to-ceiling heights, double heights, terraces, level changes and parapets
- Roof plan: parapets, plant, skylights and terraces visible from above or from aerial cameras
- Site plan: building footprint, orientation, setbacks, roads, access and neighbours
- Landscape plan: planting zones, paving, water features, play areas and podium layouts
- Finish schedule: the material, colour and code for every surface
- Furniture layout: where furniture sits and the style it should follow
The finish schedule: what a useful one lists
A finish schedule is the single document most often missing from a first brief, and the one that saves the most rework once it arrives. Without it, materials are assumed, and assumed materials are the most common cause of changes after the colour stage.
A useful schedule names a finish for every surface a camera will see: facade cladding, glazing, balcony railings, flooring, wall paint or panelling, ceilings, kitchen counters, bathroom tiles, doors and hardware. Add a reference image or a sample photo for any finish that is hard to describe. If the finish is not decided yet, say so, and the studio will mark it as an assumption for your review.
References and mood boards that actually help
A reference image is useful when it answers one question. “Make it like this” is rarely enough, so label what you are pointing at.
- Label each image with what to take from it: colour, lighting, planting, furniture style, material
- Include two or three images per space, not thirty
- Add one image that shows what you do not want, if there is a risk of drift
- For interiors, include a furniture style reference and an overall tone
- For exteriors, include the time of day and sky you have in mind
Site and context inputs for exterior views
Exterior renders sit in a context, and the context carries as much of the picture as the building. A studio can build a context from a site plan, but photographs of the plot and the surroundings make it faithful. Useful inputs include the survey or site plan, photographs from the points the camera will be placed, the direction and height of neighbouring buildings, road widths and any trees or landmarks that must appear.
For aerial views, a drone capture of the site, or a site plan with accurate boundaries, gives the studio the base it needs. Tell the studio if neighbouring plots will change by the time the project is built, so the render shows the future surroundings and not the present ones.
Tell the studio how the images will be used
The intended use shapes the render long before the file is exported. A hoarding needs a different composition and much higher resolution than a portal listing. A brochure cover may need empty space for text. An investor deck may need a plan beside the image. Tell the studio where each image goes and the size it must reach.
We deliver 4K, print and web formats. Naming the largest size at the start keeps the render from being re-done later for a hoarding.
| Use | What to tell the studio |
|---|---|
| Hoarding or large print | Physical size and viewing distance |
| Brochure | Page size, cover or inside, space needed for text |
| Website or portal | Aspect ratio, maximum file size |
| Social and ads | Aspect ratios for each platform |
| Investor deck | Slide format and whether a plan sits beside the view |
| Sales gallery screen | Screen size and ratio |
What to send for each type of deliverable
The core pack is the same across deliverables, and each adds a few items of its own.
| Deliverable | Adds to the core pack |
|---|---|
| Exterior stills | Site plan, landscape plan, context photos, time of day |
| Interior stills | Furniture layout, lighting preferences, style references, room-by-room finishes |
| Walkthrough film | The route or storyboard idea, film length, music and voice-over needs, key moments to show |
| 360° rendered tour | List of rooms, furniture layouts, hotspot copy, floor plan to link |
| 3D floor plans | One clean plan per unit type, furniture style, unit numbers and area labels |
| Product renders | Product dimensions, material swatches, variants, backgrounds |
What happens when files are incomplete?
Missing inputs do not stop a project; they move decisions later. A studio will either make assumptions (and you review them at the white-model stage) or pause until the information arrives. The more that is assumed, the more likely changes will be needed after colour renders, which is where they cost the most time.
The table shows the usual gaps and what happens in each case.
| Missing | What the studio does | Risk |
|---|---|---|
| Finish schedule | Proposes materials from references | Rework after the colour stage |
| Landscape plan | Uses a simple planting scheme | Hero views look generic |
| Site photos | Builds context from the site plan | Surroundings do not match reality |
| Sections | Assumes ceiling heights | Interior proportions look wrong |
| Furniture layout | Places a standard layout | Rooms do not match what is sold |
| Output sizes | Renders at a standard size | Print uses need a re-render |
A worked example: a pack for a mid-size residential project
Here is how a tidy pack might look for an illustrative residential project (a made-up shape, not a real client). It has one tower, a podium garden, a clubhouse and three unit types.
- 01 Drawings: plans for every floor, four elevations, two sections, roof plan, site plan
- 02 Finishes: facade schedule, interior schedule per unit type, with sample photos
- 03 Landscape: podium and ground-level landscape plan, plant palette
- 04 Interiors: furniture layouts for each unit type and the clubhouse, style references
- 05 Site: survey, photos from three viewpoints, a note on neighbouring buildings
- 06 Use: a list of the views wanted, with the output size and use for each
Edge cases: when the files are unusual
- Only hand sketches. The studio can work from them if you confirm dimensions and levels, and the first model becomes a proposal for you to correct
- Two versions of the same drawing. Say which is current. Mixed versions are a common cause of a wrong first model
- Drawings at different scales. State the scale of each, or send a dimensioned PDF as the reference
- A design that is still changing. Start with the parts that are fixed, agree the cameras, and render final materials when the design settles
- Drawings under confidentiality. Ask for an NDA before you share them. We sign one before drawings or files are shared
- A model that already exists. A clean 3D model saves modelling effort, though the studio will check it before rendering from it
A tidy way to send the pack
Folder structure matters less than clarity. A pack that is easy to read gets a faster first answer.
- 01Put drawings, finishes, references, site and use notes into separate folders
- 02Name each file for what it shows, such as “tower-a-floor-plan-typical” rather than “final-v3”
- 03Add a one-page note with the project name, the view list and the deadline
- 04Mark the current version of any drawing that exists in more than one version
- 05Send the pack once, and tell the studio about later changes in one message at a time
How 360 Space approaches it
We check every brief for missing inputs before modelling and flag them in writing, so assumptions are visible. The studio works from CAD, BIM, SketchUp or PDF drawings, builds one 3D model, and moves through camera views, a white model, colour renders and revisions with your sign-off at each stage. Two revision rounds are included. An NDA is signed before drawings or files are shared, and work typically starts 4 to 5 days after the initial payment and complete details.
Final files arrive in 4K, print and web formats. If you are not sure whether your pack is enough, send what you have and the studio will mark what is missing. See 3D architectural visualization or send your drawings. To plan the timeline once the pack is ready, read how long architectural rendering takes.
