The short answer
A product rendering brief needs seven things: CAD or dimensioned drawings, material samples or swatches, the full variant list, the camera angles you need, backgrounds or room scenes, output formats and sizes, and the deadline. With these, a studio can quote accurately and the first renders will be close to final.
Files needed for product CGI
The files needed for product CGI answer seven questions: what shape is it, what is it made of, what versions exist, how should it be seen, where does it sit, what do you need delivered and by when. A brief that answers all seven gives a studio what it needs to quote accurately.
- 01CAD files or dimensioned drawings
- 02Physical samples or scanned swatches
- 03Variant list: colours, sizes, finishes, SKU codes
- 04Camera angles: front, three-quarter, detail
- 05Backgrounds: white, colour or room scenes
- 06Output formats and pixel sizes
- 07Deadline and review contacts
Geometry: CAD, drawings or measured photos
The model has to match the product, so geometry comes first. CAD files are the most accurate. Dimensioned drawings work well when they show every view and the key dimensions. If you have neither, photographs with measurements can be modelled, though more checking is needed.
Say what must be exact and what can be approximate. A hinge may need to match to the millimetre, while the back of a panel never appears in a render. Telling the studio saves effort on parts nobody will see.
| Source | What it gives | What to add |
|---|---|---|
| CAD file | Exact shape and dimensions | Notes on which parts are visible |
| Dimensioned drawings | Shape in all views | Any details that are not drawn |
| Photos with measurements | Approximate shape | Key dimensions and several angles |
| Existing product | A reference for checking | A courier or visit to measure |
Materials: samples, swatches and finish codes
A product is its materials. The studio builds each material from a physical sample, a scanned swatch or a finish code, and checks the render against it. Send a sample for every finish where colour or texture matters, and a code reference for the rest.
Include the finish code or SKU that matches each sample, so the render, the file and the catalogue all use the same name. Note the sheen as well as the colour: matt, satin or gloss changes how a material reads under light.
Variants: the list that decides the scope
The variant list is the biggest driver of effort, because each variant is a render to check. Fix it before work begins.
| Variant type | Example | What to tell the studio |
|---|---|---|
| Colour or finish | Twelve laminate finishes | Each with a sample and a code |
| Size | Two panel widths | Dimensions for each |
| Configuration | Door with or without glass | Which combinations exist |
| Hardware or trim | Three handle styles | Which pair with which finish |
| Installation | Wall, ceiling or partition | Where each product is shown |
Camera angles for architectural and interior products
Each product needs a small set of cameras that show it honestly. The set depends on the product and where it will be used.
- Front view, square on, for catalogues and comparison
- Three-quarter view for form and depth
- Detail view for texture, edge and joints
- In-situ view in a room, to show scale and how it is installed
- Installation or exploded view, if the product has components
Backgrounds and room scenes
A background can be plain white for a catalogue, a brand colour for a social post, or a styled room for a dealer kit. Pick the scenes at the start, because room scenes are built once and reused for many products.
For room scenes, give the studio a style reference: the type of room, the mood, the furnishings and the lighting. Approve one scene before the rest are built, so decisions about style are made once. New products and new finishes can then be added to the approved scenes.
Output formats and file naming
Say where the images will be used, in what sizes and with what names. We deliver 4K, print and web formats, and a clear naming convention prevents confusion later.
| Use | What to specify |
|---|---|
| Catalogue | Page sizes and print resolution |
| Website | Aspect ratios and maximum file weight |
| Dealer kit | Formats dealers can use and share |
| Social | Aspect ratios per platform |
| Naming | A convention that matches your SKU codes |
Common briefing gaps
- Variant lists that grow after rendering starts
- Samples sent after materials are built
- Room scene style not agreed
- No naming convention for files
- Camera angles chosen late, after the first render
- Review comments arriving from several people separately
A worked example: briefing a door range
Take an illustrative door range (a made-up shape, not a real client). It has one door frame, ten finishes, two sizes and two hardware options.
The brief contains the CAD file for the door and the frame, ten physical samples with finish codes, the list of 40 combinations marked by which exist, five cameras (front, three-quarter, a hinge detail, a doorway in a hallway scene and an installation view), the formats for the catalogue and the website, and the delivery date. It names one person who approves each stage.
With this brief the studio can quote, build the model, create the ten finishes from the samples and render the approved cameras. The first test render of each finish is checked against its sample before the rest are produced.
Edge cases: unusual briefs
- A product still in design. Start from the CAD model and treat the render as a design check, then update when the product is final
- A product with moving parts. Show the states you need, such as open and closed
- A product with transparent or reflective materials. These need extra checking against samples
- A very large range. Phase the work by product family, and agree the scene library first
- A product shown in installation. Add detail drawings for how it fixes to the wall or ceiling
- An agency briefing for a brand. Name the brand contact who approves colour
How the review stages work for product CGI
Product CGI follows the same staged logic as architectural rendering, with checks suited to products. You approve the model before materials and the materials before the finished set, because changes are cheap early and expensive late.
| Stage | What the studio shows | What you check |
|---|---|---|
| Model | Grey previews of the product from the agreed cameras | Shape, proportions and visible details |
| Material test | One render per finish group | Colour, texture and sheen against the samples |
| Scene | One approved room scene with the product placed | Style, scale and lighting |
| Full set | All variants in all cameras | Consistency, naming and variant coverage |
| Revisions | Two rounds on consolidated feedback | Final corrections only |
How to review the first test render
- 01Place the physical sample beside the screen under the light you normally use
- 02Compare colour, texture and sheen, and note any difference
- 03Check dimensions and proportions against the drawing
- 04Check that the product is shown in the way it will be installed
- 05Send one consolidated list of comments, with the finish code against each
Questions to ask a studio before you brief
- Do you work from CAD, drawings or measured photographs?
- How do you check colour against physical samples?
- Can room scenes be reused for new products and finishes?
- How many revision rounds are included, and how is a round defined?
- What formats do I receive, and how are files named?
- Do you sign an NDA before I share product files?
What sets the size of a product CGI project
Product CGI is scoped by the number of products, the number of variants and the number of scenes, not by a single image count. A single product in one finish on white is a small project. A family of products, each in many finishes and shown in several rooms, grows quickly, even though the model work is shared.
The sums are simple but worth doing before you ask for a quote. Multiply the number of products by the number of variants by the number of cameras to see how many images the range implies. Then decide which of those truly need to exist. A tidy variant list often cuts the scope without reducing what the brand actually uses.
| Driver | Why it changes the scope |
|---|---|
| Number of products | Each product needs its own model |
| Number of variants | Each finish or size is a render to check |
| Number of cameras | Each angle is composed and lit separately |
| Room scenes | Each scene is built once, then reused |
| Installation views | Show how the product fixes in place and add detail |
| Revisions | Late changes re-render finished images |
What goes wrong, and the fix
| What goes wrong | Why it happens | Fix |
|---|---|---|
| A render shows the wrong colour | The sample arrived after the material was built | Send samples with the brief |
| The quote grows | New variants were added during work | Fix the variant list before the quote |
| Scenes feel inconsistent | The room style was not agreed | Approve one scene first |
| Files cannot be found | No naming convention | Agree names that match SKU codes |
| Late changes delay delivery | Several people sent separate comments | Consolidate comments per round |
How 360 Space approaches it
We check every product brief for these seven items before quoting. The studio builds each product from CAD or dimensioned drawings, creates materials from samples or scans, and checks the first render of each finish against its sample. Two revision rounds are included, files come in 4K, print and web formats, and an NDA is signed before drawings are shared. We cover architectural and interior products, and do not offer an interactive material configurator.
See 3D product and material rendering, or read when CGI beats a shoot in CGI vs product photography. To start, send the CAD files, samples and variant list.
