Guide · Product CGI

How to Brief a 3D Product Rendering Studio

A product rendering brief needs seven things: CAD or dimensioned drawings, material samples or swatches, the full variant list, the camera angles you need, backgrounds or room scenes, output formats and sizes, and the deadline. With these, a studio can quote accurately and the first renders will be close to final.

By the 360 Space teamPublished 3 October 202610 min read

The short answer

A product rendering brief needs seven things: CAD or dimensioned drawings, material samples or swatches, the full variant list, the camera angles you need, backgrounds or room scenes, output formats and sizes, and the deadline. With these, a studio can quote accurately and the first renders will be close to final.

Files needed for product CGI

The files needed for product CGI answer seven questions: what shape is it, what is it made of, what versions exist, how should it be seen, where does it sit, what do you need delivered and by when. A brief that answers all seven gives a studio what it needs to quote accurately.

  1. 01CAD files or dimensioned drawings
  2. 02Physical samples or scanned swatches
  3. 03Variant list: colours, sizes, finishes, SKU codes
  4. 04Camera angles: front, three-quarter, detail
  5. 05Backgrounds: white, colour or room scenes
  6. 06Output formats and pixel sizes
  7. 07Deadline and review contacts

Geometry: CAD, drawings or measured photos

The model has to match the product, so geometry comes first. CAD files are the most accurate. Dimensioned drawings work well when they show every view and the key dimensions. If you have neither, photographs with measurements can be modelled, though more checking is needed.

Say what must be exact and what can be approximate. A hinge may need to match to the millimetre, while the back of a panel never appears in a render. Telling the studio saves effort on parts nobody will see.

Geometry: CAD, drawings or measured photos
SourceWhat it givesWhat to add
CAD fileExact shape and dimensionsNotes on which parts are visible
Dimensioned drawingsShape in all viewsAny details that are not drawn
Photos with measurementsApproximate shapeKey dimensions and several angles
Existing productA reference for checkingA courier or visit to measure

Materials: samples, swatches and finish codes

A product is its materials. The studio builds each material from a physical sample, a scanned swatch or a finish code, and checks the render against it. Send a sample for every finish where colour or texture matters, and a code reference for the rest.

Include the finish code or SKU that matches each sample, so the render, the file and the catalogue all use the same name. Note the sheen as well as the colour: matt, satin or gloss changes how a material reads under light.

Variants: the list that decides the scope

The variant list is the biggest driver of effort, because each variant is a render to check. Fix it before work begins.

Variants: the list that decides the scope
Variant typeExampleWhat to tell the studio
Colour or finishTwelve laminate finishesEach with a sample and a code
SizeTwo panel widthsDimensions for each
ConfigurationDoor with or without glassWhich combinations exist
Hardware or trimThree handle stylesWhich pair with which finish
InstallationWall, ceiling or partitionWhere each product is shown

Camera angles for architectural and interior products

Each product needs a small set of cameras that show it honestly. The set depends on the product and where it will be used.

  • Front view, square on, for catalogues and comparison
  • Three-quarter view for form and depth
  • Detail view for texture, edge and joints
  • In-situ view in a room, to show scale and how it is installed
  • Installation or exploded view, if the product has components

Backgrounds and room scenes

A background can be plain white for a catalogue, a brand colour for a social post, or a styled room for a dealer kit. Pick the scenes at the start, because room scenes are built once and reused for many products.

For room scenes, give the studio a style reference: the type of room, the mood, the furnishings and the lighting. Approve one scene before the rest are built, so decisions about style are made once. New products and new finishes can then be added to the approved scenes.

Output formats and file naming

Say where the images will be used, in what sizes and with what names. We deliver 4K, print and web formats, and a clear naming convention prevents confusion later.

Output formats and file naming
UseWhat to specify
CataloguePage sizes and print resolution
WebsiteAspect ratios and maximum file weight
Dealer kitFormats dealers can use and share
SocialAspect ratios per platform
NamingA convention that matches your SKU codes

Common briefing gaps

  • Variant lists that grow after rendering starts
  • Samples sent after materials are built
  • Room scene style not agreed
  • No naming convention for files
  • Camera angles chosen late, after the first render
  • Review comments arriving from several people separately

A worked example: briefing a door range

Take an illustrative door range (a made-up shape, not a real client). It has one door frame, ten finishes, two sizes and two hardware options.

The brief contains the CAD file for the door and the frame, ten physical samples with finish codes, the list of 40 combinations marked by which exist, five cameras (front, three-quarter, a hinge detail, a doorway in a hallway scene and an installation view), the formats for the catalogue and the website, and the delivery date. It names one person who approves each stage.

With this brief the studio can quote, build the model, create the ten finishes from the samples and render the approved cameras. The first test render of each finish is checked against its sample before the rest are produced.

Edge cases: unusual briefs

  • A product still in design. Start from the CAD model and treat the render as a design check, then update when the product is final
  • A product with moving parts. Show the states you need, such as open and closed
  • A product with transparent or reflective materials. These need extra checking against samples
  • A very large range. Phase the work by product family, and agree the scene library first
  • A product shown in installation. Add detail drawings for how it fixes to the wall or ceiling
  • An agency briefing for a brand. Name the brand contact who approves colour

How the review stages work for product CGI

Product CGI follows the same staged logic as architectural rendering, with checks suited to products. You approve the model before materials and the materials before the finished set, because changes are cheap early and expensive late.

How the review stages work for product CGI
StageWhat the studio showsWhat you check
ModelGrey previews of the product from the agreed camerasShape, proportions and visible details
Material testOne render per finish groupColour, texture and sheen against the samples
SceneOne approved room scene with the product placedStyle, scale and lighting
Full setAll variants in all camerasConsistency, naming and variant coverage
RevisionsTwo rounds on consolidated feedbackFinal corrections only

How to review the first test render

  1. 01Place the physical sample beside the screen under the light you normally use
  2. 02Compare colour, texture and sheen, and note any difference
  3. 03Check dimensions and proportions against the drawing
  4. 04Check that the product is shown in the way it will be installed
  5. 05Send one consolidated list of comments, with the finish code against each

Questions to ask a studio before you brief

  • Do you work from CAD, drawings or measured photographs?
  • How do you check colour against physical samples?
  • Can room scenes be reused for new products and finishes?
  • How many revision rounds are included, and how is a round defined?
  • What formats do I receive, and how are files named?
  • Do you sign an NDA before I share product files?

What sets the size of a product CGI project

Product CGI is scoped by the number of products, the number of variants and the number of scenes, not by a single image count. A single product in one finish on white is a small project. A family of products, each in many finishes and shown in several rooms, grows quickly, even though the model work is shared.

The sums are simple but worth doing before you ask for a quote. Multiply the number of products by the number of variants by the number of cameras to see how many images the range implies. Then decide which of those truly need to exist. A tidy variant list often cuts the scope without reducing what the brand actually uses.

What sets the size of a product CGI project
DriverWhy it changes the scope
Number of productsEach product needs its own model
Number of variantsEach finish or size is a render to check
Number of camerasEach angle is composed and lit separately
Room scenesEach scene is built once, then reused
Installation viewsShow how the product fixes in place and add detail
RevisionsLate changes re-render finished images

What goes wrong, and the fix

What goes wrong, and the fix
What goes wrongWhy it happensFix
A render shows the wrong colourThe sample arrived after the material was builtSend samples with the brief
The quote growsNew variants were added during workFix the variant list before the quote
Scenes feel inconsistentThe room style was not agreedApprove one scene first
Files cannot be foundNo naming conventionAgree names that match SKU codes
Late changes delay deliverySeveral people sent separate commentsConsolidate comments per round

How 360 Space approaches it

We check every product brief for these seven items before quoting. The studio builds each product from CAD or dimensioned drawings, creates materials from samples or scans, and checks the first render of each finish against its sample. Two revision rounds are included, files come in 4K, print and web formats, and an NDA is signed before drawings are shared. We cover architectural and interior products, and do not offer an interactive material configurator.

See 3D product and material rendering, or read when CGI beats a shoot in CGI vs product photography. To start, send the CAD files, samples and variant list.

03FAQ

Follow-up questions

What should I look for in a 3D product rendering company?

Look for a company that works from CAD, builds materials from samples, reuses approved room scenes and names its revision rounds. 360 Space provides 3D product rendering services on that basis.

What if I do not have CAD?

Dimensioned drawings or photos with measurements work; the studio models from them.

Do you need physical samples?

For finishes, samples or high-quality scans give the most accurate results.

How should files be named?

Agree a convention matching your SKU codes before delivery.

Can room scenes be reused for new products?

Yes, approved scenes are reused for new products and finishes.

What does a product rendering brief include?

Seven items: CAD or dimensioned drawings, material samples, the variant list, camera angles, backgrounds or room scenes, output formats and sizes, and the deadline.

How many camera angles does a product need?

Usually a small set: a front view, a three-quarter view, a detail view and an in-situ room view. The set depends on the product and where the images will be used.

Can the studio build a material configurator?

No. An interactive material configurator is not offered. Each finish is rendered as its own image, which can be used in a catalogue, a website gallery or a dealer kit.

How are colours checked?

Materials are built from physical samples or scans, and the first render of each finish is compared against its sample under agreed light before the rest are produced.

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